Using D&D Worldbuilding to Stay Creative During School
Between OS projects, Verilog, and data science assignments, it’s easy to let everything become purely technical.
Dungeons & Dragons has quietly become my creative outlet.
Why I like running/playing campaigns
- I get to design locations, NPCs, and items (sometimes cursed).
- I can reuse that same world and iterate on it over time.
- It’s a different kind of problem-solving—narrative instead of strictly technical.
Some of my favorite parts:
- Designing a cursed trident with a pool of 50 hidden effects.
- Building out a nexus laboratory with creepy rooms and lore for my players to uncover.
- Watching players do things I absolutely did not plan for.
Tying it back to engineering
Weirdly, the skills overlap:
- Structuring a campaign is like structuring a large project.
- Tracking lore and plot threads is like managing state in a complex system.
- Both require iteration, debugging, and occasional refactoring.
So yes, this blog will occasionally have posts about D&D alongside posts about UARTs and page tables. That feels very “me.”